We want to revolutionize gaming and entertainment by being on the forefront of innovative immersive media. With VR, AR, XR and whatever is yet to come, we strive to create new ways for people to interact with the world around them using brand new technologies.

Simply put, Eutopias aim is nothing less than to create what doesn’t already exist, to think what no one has thought yet and to go where no one has gone before.


Eutopia Studios is currently working on  World Apart, an episodic VR adventure game for PC that draws the player into a worldwide conspiracy, spanning eons of human history. Every World Apart episode will deliver a new world to explore, each with it’s own unique story and interact-able environment. Delve deep into the conspiracy, uncover the secrets as you aid scientists, and save your world.


Eutopia is able to deliver highly experienced staff to help with all aspects of game development, from community management and web design, coding support, console certificate submission, even up to helping you to restructure into a World Class publisher, we can provide.



VR Evangelist

Conny is a much sought after VR developer, highly active in the Swedish game-dev scene. As an all round creative generalist, she has gathered experience in various disciplines, from film making to software development. Since starting her own creative consultancy at school she continuously strives to push the boundaries of art and technology.


Head of Audio

Danko is a senior video game audio specialist, with over 30 years of experience. His previous work includes 13 AAA titles, amongst them Battlefield, Mirror’s Edge, NHL and Killzone: Shadowfall. Besides his work in game audio, he is also a producer, director, artist, remixer and award winning songwriter. His work has resulted in a total of 4 BAFTA awards, making him a highly sought after specialist in his field.


Communications & Webdesign

Sanna has over 10 years of experience in writing about games and gaming for print media as well as digital media. For the past 5 years she has been working on the development side as a consultant, doing web design, copy writing, marketing, and community management for several indie companies as well as power houses like Electronic Arts and Paradox Interactive.

Joe Grant

Head of Development

Joe is now approaching his 22nd year in the gaming industry, having worked on many blockbuster titles such as Battlefield, Half-Life, Quake and WipeOut. During his time he has worked for major players in the industry such as Electronic Arts and Sony Computer Entertainment, holding senior positions at the Directory/Head of Department level.


Whether you want to reach out to talk about our work, future projects or simply want to have a long, nerdy chat about the future of entertainment technology – We love to hear from people like you! Let us know what you have to say, and we’ll get back to you as soon as possible. 

Reach us at

Investor relations